UI/UX Design Intern
User Interface & User Experience Design
• Figma · • UI Design · • UX Design · • Wireframing + 10 more
Careers · Research opportunities
Every research posting carries a classification and a scale range. Filter by either, and by division, discipline, career rung or how recently it was posted. Everything you choose is kept in the address bar, so a search can be shared or bookmarked.
Scale bands are a research classification, not a claim of experimental reach. Most of this span cannot be probed by any apparatus that exists: nothing below about 10^-19 m has been measured directly, and anything at 10^26 m or beyond is inferred from observation rather than engineered. Every opportunity states the kind of work it actually is.
30 opportunities match your filters
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User Interface & User Experience Design
• Figma · • UI Design · • UX Design · • Wireframing + 10 more
The words inside the product — labels, empty states, and error messages that do real work in reducing confusion.
UX writing · Microcopy craft · Voice and tone · Documentation + 1 more
Designing the whole service, not just the screen — the touchpoints, backstage processes, and handoffs a learner or partner actually experiences.
Service design · Journey and blueprint mapping · Systems thinking · Documentation + 1 more
The shared component system that keeps a growing product coherent — tokens, components, and the governance around them.
Design systems · Component/token design · Documentation · Systems thinking + 1 more
Visual craft across surfaces — composition, colour, and hierarchy applied consistently to marketing and product work.
Visual design · Composition and colour · Design tooling · Documentation + 1 more
How an interface behaves over time — transitions, feedback, and micro-interactions that make a product feel responsive and clear.
Interaction design · Prototyping tools · Motion principles · Accessibility awareness + 1 more
The interface surface itself — layout, typography, spacing, and states, executed to a high craft standard.
UI design · Typography and layout · Design tooling (Figma) · Specification writing + 1 more
The experience layer specifically — flows, structure, and problem-solving before any visual polish is applied.
UX design · Wireframing · Flow design · Usability principles + 1 more
How information is organised and navigated in a product — structure, labelling, and findability, distinct from visual design.
Information architecture fundamentals · Card sorting/tree testing · Navigation design · Documentation + 1 more
The research side of interaction design — studying how people actually use interfaces before deciding how they should work.
Interaction design research methods · User observation/task analysis · Synthesis & documentation · Communication + 1 more
Designing how our AI tutor actually talks — tone, turn-taking, error recovery — a distinct discipline from the model engineering itself.
Conversational design principles · Prompt/script writing · UX research basics · Documentation + 1 more
Applying cognitive-science principles (memory, attention, load) to interface design — directly relevant to how learners actually absorb information on AquinTutor.
Cognitive science fundamentals · UX research methods · Documentation · Analytical thinking + 1 more
Human-factors research — how real cognitive and physical limits should shape design — grounding our product decisions in evidence rather than intuition alone.
Human factors fundamentals · Usability study methods · Research documentation · Analytical thinking + 1 more
Bridge creative execution and business goals — helping shape the "why" behind campaigns before the "how".
Strategic thinking · Research skills · Communication · Basic creative-performance analytics
Create clear, accurate diagrams and illustrations that explain complex technical and scientific concepts — for our educational and research content.
Adobe Illustrator · Technical accuracy in drawing · Simplification of complex ideas · Attention to detail
Build 3D models, rigs, and animations for our educational visualisations and product demonstrations.
Blender/Cinema 4D/Maya · 3D modelling basics · Rigging fundamentals · Rendering basics
Work across video, audio, and graphics to produce complete multimedia pieces — from concept to final export.
Video/audio editing basics · Adobe Creative Suite · Project organisation · Basic production coordination
Edit and produce video content across marketing, product demos, and educational material — real footage, real deadlines, real audiences.
Premiere Pro/DaVinci Resolve · Colour correction basics · Audio editing basics · Storytelling through editing
Motion graphics play a vital role in communicating complex ideas through engaging visual storytelling.
Adobe After Effects · Premiere Pro · Kinetic typography · Logo animation + 2 more
Turn dense information into clear, persuasive decks — for leadership, partners, and investors.
PowerPoint/Google Slides/Keynote · Information design · Typography · Data visualisation basics
Help shape and protect a consistent visual identity across every touchpoint — from the website to a pitch deck.
Brand design principles · Adobe Creative Suite · Typography · Attention to consistency
Create visual assets across marketing, product, and educational content — a real design production role with a real portfolio outcome.
Adobe Photoshop/Illustrator · Typography · Colour theory · Brand consistency awareness
Design production screens across our ecosystem — not fake briefs.
Figma or equivalent · Visual design fundamentals · Accessibility awareness · Design systems thinking
Give the ecosystem its moving image: product motion, illustrated stories, launch films.
Motion design (After Effects or equivalent) · Illustration · SVG animation / Lottie · Storyboarding + 3 more